1) Levelhead
http://www.youtube.com/watch?v=5ks1u0A8xdU
Why it's good:
- Intuitive interface - it literally has pick-up-and-play mechanics
- No Set-up
- When you start the game you know what the goal of the game is: get the guy out of the maze.
- Cohesive design (art and game mechanics work well together)
- Gallery exhibition has captive audience
2) Be Careful, Fragile
http://www.lalalab.org/fragil_en.htm DISCONTINUED (describe
Why it's good:
- Intuitive interface - just poke the air above the plinth
- Immediate reward
- Inverts gallery culture of fragile objects
- Gallery exhibition has captive audience
3) Paparazzi
http://www.youtube.com/watch?v=--6eOpiaHbw
http://www.youtube.com/watch?v=TlQVdWIBdHA
Why it's good:
- Uses readily available image (dollar bill) to play
- Get too close and character breaks camera
- Character twists body to look at camera
- Intuitive mechanic of taking pictures with phone
- Intuitive movement of phone as inspection tool
- Character grabs device which encourages player to forget about tracking and actually move phone around because the character swings with momentum
A two-player game that uses two one dollar bills is Shotgun Showdown. It also adds the dimension of gambling - lose the game and you lose your dollar.
4) Artvertiser
http://cityphile.com/2011/07/augmented-reality-ad-takeover-in-times-square/
http://theartvertiser.com/
Why it's good:
- Liberal media eats culture-jamming art up - see Yes Men
- Uses readily available images (billboard ads)
5) Dennoh Figure ARis (Cyber Figure Alice) by Geisha Tokyo
http://www.bitrebels.com/geek/the-most-disturbing-japanese-toy-you%E2%80%99ve-ever-seen/
http://www.youtube.com/watch?v=yCCx7zANsGE&feature=player_embedded
http://www.geishatokyo.com/jp/ar-figure/
Why it's good:
- Intuitive wand interface
- Lots of free publicity because of sexual content
6) Nerdherder
http://www.micronerd.net/
http://www.youtube.com/watch?v=B0avOi5l4Z4&feature=player_embedded
Why it's good:
- Intuitive use of interface distance and angle (push nerds away from phone's position).
- God-games work well on AR mobile platform (thinking about a little world on a table is a familiar concept).
7) Bugjuice
http://www.youtube.com/watch?v=Ij-GC_2s7qU&list=UUkqXtx9nhZ7w4zfuQaR296g&index=22&feature=plcp
Why it's good:
- Magnifying glass mechanic is intuitive (distance of phone must be just right to focus light into a flame)
- Slow movement of phone to follow bugs is good for platform (you don't want the phone to move to fast).
8) ARhrrrr - An augmented reality shooter
http://www.youtube.com/watch?v=cNu4CluFOcw&list=UUkqXtx9nhZ7w4zfuQaR296g&index=30&feature=plcp
Why it's good:
- Landmarks on printed marker helps orienting the player.
- Use of color to plant bombs, etc. (player can put any bright colored object in game, such as a red Skittle, and it becomes integrated into the game).
9) Candy Wars
http://www.youtube.com/watch?v=Rqcp8hngdBw&list=UUkqXtx9nhZ7w4zfuQaR296g&index=39&feature=plcp
Why it's good:
- Intuitive use of physical props. Player uses hands to manipulate physical markers to tweak and adjust angle of forces and objects in game.
- Free arrangement of markers in space (there is no limit to the game board
10) Nintendo 3DS AR
http://www.youtube.com/watch?src_vid=rDe3p3mM1Gc&v=14_EDenxvro&feature=iv&annotation_id=annotation_93051
Why it's good:
- Level and game design is super simple.
- Card sinks into table forming a virtual pit that encourages the player to inspect / look around with device.
- The dragon and characters will twist body to look at camera - causing an emotional connection with player.
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