AR Games Project: Resources
Intro / Resources / Schedule / Blog

1) Introduction to Augmented Reality

Read the entire Wikipedia entry for Augmented Reality.

2) Designing for Hololens

Best practices overview.

Developing Apps for Hololens Forums.

3) Unity with Hololens

Microsoft's help guide

Unity's help guide

A second party getting started guide

4) Hololens Dev Communities

Facebook group for coding questions, news, and to playtest with other Hololens users

Another facebook group worth joining, posting, etc.

Twitter of Hololens devs (use hashtags, tweet at community, leaders, your latest builds)

Blogger worth checking out.

5) Publish Hololens Games on Microsoft Store

Here are thorough instructions (scroll down for Hololens specific info).

6) Using Unity and Perforce

Request a subdirectory from Brian and he'll set one up for your team.

How to use Perforce with Unity effectively (PPT) Thanks Chris Wade for writing this!

9 Places to Find Answers to Your Unity Questions:

Throughout the course you'll have hundreds of questions like, "How do I do X in Unity?" You will need to learn how to answer those questions for yourself. Here are steps to solve them:

1: Start here: - there are a ton of resources.

2: In Unity go to Help in the top menu panel and search the Scripting Reference and Manual.

3: Unity Forums - Search to see if the question has been answered already. If it hasn't, then post the question. Taking a screenshot of the problem always helps for clarity (people can also see the post has an attachment, making it stick out more in the queue). If your question isn't answered within a day, have a teammate bump the question back to the top by commenting on the question thread, or, you can comment on it yourself, clarifying the question or posting any progress you've made in solving it. In general, the forum is an awesome place to browse for tricks, tips, and downloads.

4: Unity Answers - Search first and if it isn't answered then post your question. If you're impatient, post the question here at the same time as the Unity Forums.

5: Unify Community Wiki - You can't really ask questions here but it's an excellent resource to comb through.

6: The Unity community created an IRC channel focused on support and discussion. Point your IRC client to and join #unity3d to chat in real time. If you need a free IRC client for Windows use mIRC, for Mac use Colloquy.

7: You can ask your question in our class Slack as well as any interesting resources or links you want to share with folks.

8: You can meet Game Tutors in the Tutoring Lab and even make appointments with them before you go.

9: You should feel free to email me anytime (bschrank [at] to ask any question about your projects or the class. I'll reply as soon as I can.

Unity Cheat Sheet for Programmers

Unity Cheat Sheet for Artists -- Other Resources for Artists

Unity Cheat Sheet for Game Designers
Unity Cheat Sheet for Sound Designer
Unity Cheat Sheet for Building and Publishing

Thank you Samantha Kalman for compiling the Cheat Sheets!

Unity Game Engine

Your game modifications will be based in Unity Pro, installed on all the class workstations. Unity is an integrated development environment with hierarchical, visual editing, detailed property inspectors, and a live game preview. It can deploy on multiple platforms: Xbox 360, PS3, iPhone/iPad, Android, Browsers, and stand alone Windows and Mac OSX applications. Unity is becoming a popular engine for indie studios, research labs, and universities, because it supports fast, iterative game development. The indie license is free and there's also a 30 day free trial of Unity Pro. You don't need to install it on your privately owned machines but it can make working on your projects more convenient if you do, so I highly recommend doing so if you can. A comparison between the different licenses is here. The required specs are relatively low.

Overviews: Engine and Editor


Tips, Tricks, and Tools


You're Free to Use Any Code/Content You Can Find

If you can find it, you can use it in your projects! No limitations! You don't have to ask me if you can use it. ANY downloaded content, music, code, middleware, etc. are acceptable. Plagiarism will not be tolerated, however. When you submit your final project at the end of the course you will be asked to list all the code and assets that you used in but did not create. It's easier to just to update a text file documenting what you're currently downloading and testing out something rather than trying to remember everything you used at the last minute.

Be selective with what you use in your projects! Don't use everything and the kitchen sink. Don't stuff a bunch of complex particle effects, a TARDIS, an animated mountain troll, etc., into your mod just because you can. The secret to producing a game that's more than just the sum of its parts is to only use/create elements that unify the experience. Be ruthless with what you cut and think holistically. Thoughtfully consider if that item you just found or made adds to or subtracts from the overall experience. Less is often more. For example, maybe that awesome A* Pathfinding system is overkill for your project because it burns up way too much of your programmer's time to get it working properly. Don't be afraid to test things out, but don't be clingy to code/assets if they don't add to your overall vision. Remember to "Tell the story every way possible." - This maxim has been popular at Disney for 60 years.

This is a good project (a 3rd Person Shooter) to start playing around with:
On the lab computer go to:
C:\Users\Public\Documents\Unity Projects\Bootcamp Demo\Assets
Click on "Bootcamp".

Here are some other good projects to download. Some are final examples from tutorials. If you find good ones, email me and I'll add them here. Go to Assets>Scenes and open a scene:


Programmer Cheat Sheet

Common Reference

Functional Reference

API Reference


Artist Cheat Sheet

Common Reference

Asset Reference

Tools Reference

Runtime Graphics Reference


Game Designer Cheat Sheet

Common Reference

Functional Design Reference


Sound Designer Cheat Sheet


Building and Publishing Cheat Sheet

Common Reference

Multi-Platform Reference

Webplayer Reference

Mobile Reference


Other Resources for Artists

Artists may use either Autodesk 3ds Max or Autodesk Maya. Both are installed on all classroom machines. You don't need to install the software on your privately owned machines but it can make working on your projects whenever you want more convenient. Free educational Maya licenses are available as well as trial licenses. Free educational Max licenses are available as well as 30-day trial licenses for the full version.


Maya Tutorials:

Max Tutorials (if you find any good ones let me know and I'll add them here):