HORRORLENS – An augmented reality experience


Ever wanted to be in a real-life horror movie? Well, now you can! Step into HorrorLens, an augmented reality escape the room experience. You are trapped in the room with a spooky ghost child and the only way out is to grab the keys to open the door. But watch out — as soon as you look away, the ghost child starts walking towards you, ready to attack!


Begin the game by looking around the room to scan the playspace. When the scan is complete, you will see keys spawn in random locations around the room. You are able to move the door onto various surfaces by using the Hololens gesture tap.



  • Alex Soto – Programmer/Designer
  • Eddie Yanez – Programmer/Designer
  • Mikhail Struber – Programmer/Technical Artist
  • Chayanne Khan – Programmer/Animator
  • Cassie Chan – Artist/Designer/UI
  • Kevin Mester – Artist/Designer/Lion Tamer


Download: Coming Soon!


Congratulations! You’ve been hired as an interstellar nanny for little baby Hubble. Using the HoloLens you play games, feed him and give him affection. Make sure you pay attention to him, if not their might be some “explosive” reactions!


Using the distance from the HoloLens to Hubble you have to pay attention to his movements. When Hubble tilts his head, mirror to his head tilts. When Hubble throws his head back. Click the bottle to feed him and when Hubble looks sad get in close for a kiss.




  • Mark Tangalin – Designer & Art
  • Justin Forkey – Programmer
  • Tomas Rodriguez – Programmer
  • Mitch Vittoe – Design & Animation
  • Alex Leslie – Design & Art & SFX
  • Theo Ford- Programming & Animation
  • Daria Coday- Designer & Art
  • Ryan Gaddis – Designer & Art
  • Jared O’Neill – SFX

FoolVille – Augmented Reality Game



Here comes the sun! Experience the powers of Sun Lennon and bright your radiance to the people of FoolVille.  Use the Hololense to get close with the people, but not too close~


Development Process:

Given a 10 week scope, the team researched the pros and cons of using a Hololens. Given it being a device between reality and digital, the team looked at the Microsoft Store to see what made each application unique. Based off of that, the team wanted to spend their 10 weeks polishing one mechanic that cannot be done in other devices. This eventually led to creating augmented objects in the real world and using one’s head to affect the game.

There were dozens of pitches and various prototypes, but it eventually led to the idea of light. The team created a mechanic where the player has the ability to manipulate a sun’s strength. Its the idea of the farther a player is from their creation, the less powerful the sun is. When they move their heads too close, the sun’s beam starts burning what is in front of the player.


Coming Soon…

Use the distance from your head to the space to affect the environment. 


  • John Groot – Programmer & Designer
  • Murray Campbell – Programmer & Voice Actor
  • Josh Delson – Artist & Animator
  • Trevor Siegler –  FX Artist & Designer
  • Edgar Camargo – Music & SFX